Our Work

Publications

The following is a list of selected publications.  For more information about these or other publications, email info@wisdomtools.com or call us toll free at (866) 619-3676.

White Papers

Health & Safety Training: Saving Lives Through Learner Engagement

Health & Safety Training: Saving Lives Through Learner Engagement studies the role of learner engagement in health and safety training programs, and explains why engagement and motivation are crucial to effective and efficient instruction. The paper includes an overview of different types of advanced training technology programs and explains what makes each one uniquely effective. This paper was featured in the NIEHS Clearinghouse ENewsbrief in October of 2009. 

Creating Stories to Transform Your Training

Creating Stories to Transform Your Training provides a variety of insights on the subject of story based learning, including why it works so well and the unique properties of stories that make them excellent training tools. The paper also gives an overview of the WisdomTools story-building process that we use to develop Scenarios™ and eScenes™

Serious Games Publications

  • Kirkley, J., Kirkley, S. & Heneghen, J. (2007). Building Bridges Between Serious Game Design and Instructional Design. In B. Shelton and D. Wiley (Eds.), The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands, Sense Publishers.
  • Kirkley, J. (2006). An Exploratory Study on Designing Expert and Novice Scaffolds to Support Decision Making and Learning in a Set of Simulation Vignettes. Doctoral Dissertation, Indiana University, Bloomington, IN.
  • Kirkley, S.E., Tomblin, S., & Kirkley, J. (2005). Instructional design authoring support for the development of serious games and mixed reality training. In Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC). Arlington, VA: National Defense Industrial Association.

 Mixed and Augmented Reality Publications

  • Myers, T., Kirkley, J., Pendleton, W., Borland, S., Tzeng, J., Yeager, J., & Kirkley, S. (2009). Military and Civilian Air Traffic Management Information Exchange and Visualization. (In press). Dayton, OH: U.S. Air Force Research Laboratory.
  • Kirkley, S. E. & Kirkley J. R. (2006). Expanding the Boundaries of Blended Learning: Transforming Learning with Mixed and Virtual Reality Technologies. In C. Bonk and C. Graham (Eds.), Handbook of Blended Learning: Global Perspectives, Local Designs. San Francisco, CA: Pfeiffer Publishing.
  • Kirkley, S.E. & Kirkley, J. R. (2005). Creating next generation blended learning environments using mixed reality, video games and simulations. TechTrends, 49(3), 42-53, 89.
  • Kirkley, J., Kirkley, S., Myers, T., Borland, C., Swan, M., Sherwood, D., & Singer, M. (Under Review). Embedded Training for Objective Force Warrior: Using Problem-Based Embedded Training (PBET) to Support Mixed and Virtual Reality Simulations. U. S. Army Research Institute for the Behavioral and Social Sciences Technical Report.
  • Kirkley, S., Kirkley, J. and Tomblin, S. (2005). Fun, meaningful and authentic learning environments: Authoring support for the design and development of serious games. TechTrends: Linking Reseach and Practice to Improve Learning, 49(2).
  • Kirkley, J. R., Kirkley, S. E., Lindsay, N., Myers, T. M., & Barclay, M. (2003). Embedded training for designing mixed reality based military training systems. Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2003, Orlando, FL
  • Kirkley, S.E., Myers, T., Barclay, M., Kirkley, J., Duamnoir, P, and Witmer, B. (2002). MARCETE: Embedded Training with Augmented Reality. 2002 Army Science Conference, Orlando, FL.
  • Kirkley, S. & Borland, C. (2002). Virtual Aids to Navigation: Using augmented reality for ship navigation. International Symposium on Wearable Computing, Seattle, WA.
  • Kirkley, S. E., Borland, S. C., and Waite, T. (2002). Virtual Aids to Navigation: Using augmented reality for ship navigation. Paper presented at the International Symposium on Wearable Computing 2002, Seattle, WA. (October 7-10, 2002).
  • Kirkley, S. E., Dietz, R. B., & Borland S. C. (1999). WorldBoard: Enabling a global augmented reality infrastructure. Proceedings of SIGGRAPH 1999. Los Angeles, CA.

Web-Based Learning

  • Duffy, T. & Kirkley, J. (2004). Learner Centered Theory and Practice in Distance Education. Mahwah, NJ:  Lawrence Erlbaum.

Conference Presentations

  • Barab, S., Annetta, L. & Kirkley, J. (2008). Serious Games: Case Studies from Education. Advanced Learning Technologies Summit, Cary, NC
  • Kirkley, J. & Kirkley, S. (2007). Scaffolding Expert-Novice Learning and Decision-Making Within a Simulation- Game. Paper presented at Serious Games Summit, San Francisco, CA, March 5, 2006.

Professional Development Presentations

  • Kirkley, J. & Kirkley, S. (March 6, 2007). Scaffolding Expert-Novice Learning and Decision-Making Within a Simulation-Game
 Serious Games Summit/Game Developers Conference (GDC 2007).
  • Duffy, T. & Kirkley, J. (2007). Problem Based Experiential Learning for the U.S. Army, Redstone Arsenal, Hunstville, AL.
  • Duffy, T. & Kirkley, J. (2007). Problem Based Experiential Learning for the U.S. Army, Armor Center, Ft Knox, KY.
  • Gilbertson, J., Kirkley, J., & Kirkley, S.  (2000). Wireless adventure learning in science. Workshop presented at the Annual Meeting of the Indiana Computer Educators.
  • Kirkley, J., & Kirkley, S.  (1998).  Adventure learning: A problem-based learning approach. A workshop presented at the Annual Meeting of the Indiana Educators Conference.
  • Kirkley, S. E., &  Kirkley, J. (1998). Problem-based learning: Authentic learning across the curriculum. A workshop presented at the Annual Meeting of the Indiana Educators Conference.


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